A realistic and well synced weapons light sight (laser+flash) resource.
Several realistic dynamics have been implemented (several changes/improvements have been made) since the original v1.x showcase video -
- If/When you are aiming around a corner or a wall (or an object or whatever else), your laser is now more likely to become blocked by these if your shot is likely to hit the obstruction instead of your target, rather than always passing through the obstruction and onto your target.
- Lasers now penetrate and pass through glass.
- Lasers can now no longer be seen by you when you are using "see-through" (thermal/heat) vision.
- Lasers now have two distinct modes and colors -
- Laser "default" mode color has been changed from green to red (from version 1.x to version 2.x)
- Laser "infrared" mode color is green and can only be seen by you when you are using night vision -
- Laser "infrared" mode is automatically activated and deactivated when you use night vision.
- Now supports custom weapon component declarations since version 3.x via modifying the "`fxmanifest.lua`" file.
Features 4 independent light sight states (per weapon) at this time, toggled via your normal/default weapon flashlight toggle button (your weapon must have a flashlight component/attachment on it in order for any of this to work by the way) -
- Off
- Laser (Default/Infrared)
- Laser (Default/Infrared) + Flashlight
- Flashlight
Showcase videos:
https://www.youtube.com/watch?v=6z2xKN1yssg
https://www.youtube.com/watch?v=a9_6EsPvrxE
This is a FiveM asset that is using the FiveM Asset Escrow system where the deliverables or digital good(s) are being delivered using the FiveM Asset Escrow system.